VIRTUAL WORLDS POSE MONEY LAUNDERING THREATS

BY KEITH NUTHALL TIME was when video games were simple pastimes, basic computer fun with classics such as 'Space Invaders' and 'Asteroids'. But that is 'so 1980s'. In the 21st century, the games of choice are interactive and involve spending money - the name is massively multiplayer online games (MMOG). Second Life, the World of Warcraft, World War II Online....these games differ wildly in their content and rules, but they are all different from standard video games where the only relationship was between a user and their computer software. With MMOGs, ...


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